8/6/2023 0 Comments Gimp dds plugin .dll![]() ![]() Anyway, when I'm in Gimp, if I go to Filters => Maps => Normal Maps, the Normal Maps option is greyed out (even if the texture I have open is a Bump Map). I wasn't sure if perhaps they wanted the files to be added to this directory instead C:Program FilesGIMP-2.0bin, so I put them there too. this address didn't exist (only up to the Common Files), so I created it, and added the files to it. The readme says you put two of them into your Gimp Plugins directory (so I put them in C:Program FilesGIMP-2.0libgimp2.0plug-ins), and the other two are supposed to go in C:Program FilesCommon Filesgtk2.0bin. There are 4 files, with directions on where to extract them. Okay, the Nvidia Texture Tools thing said I needed some other Nvidea downloads, which I don t really want to get, and I can t figure out why the Gimp plugin isn t working. I will check out the Nvidia Texture Tools thing then, thanks for the info :-D Generator was the wrong word to use, what I meant was the program for changing a Bump Map to a Normal Map. Well, I've got to get back to RL and preparing for the modeling class. The left half is just the normal map with a uniform dark grey diffuse map.As WT said, it takes a little practice and experimentation. In the screen shot below, the right half is textured with both the diffuse map and normal map. I also changed the hue and contrast of the origional image for my diffuse map. You can do it with the GIMP normal map plugin. I did it with Nvidia's Texture Tools 2 (free from the web). After this, I adjusted the contrast and brightness to create this bump map: Next I converted the bump map into a normal map. So, I converted the original image to shades of grey and blurred it a little bit (using a Gaussian blur). Remember, the normal map encodes slopes (tilts) to the surface, so if the bump map has an area of white pixels right next to black pixels with no shading in between, that corresponds to a vertical slope which the normal map can't handle. First, a texture of a stone floor from the web: In this case, to make a bump map you actually have to blur the original image a bit. Well, I've got to get back to RL and preparing for the modeling class.Īs WT said, you have to make your own. The left half is just the normal map with a uniform dark grey diffuse map.Īs WT said, it takes a little practice and experimentation. Next I converted the bump map into a normal map. After this, I adjusted the contrast and brightness to create this bump map: ![]() In this case, to make a bump map you actually have to blur the original image a bit. First, a texture of a stone floor from the web: ![]()
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